Thursday, June 9, 2016

Student-Designed #BreakoutEDU game, wrap up

So let's just pretend that there wasn't an almost one-month lapse in time since my last post about the student-designed #BreakoutEDU game project.

In short, I had a lot of fun facilitating this project with my students. We ended up with two completely playable games that I've since shared with a couple other teachers across the U.S. I'm incredibly proud of my students and all of the work that they did to write challenging puzzles for their games.

The last two days of the project entailed a "State of the Game" update from each group and of course actually playing and rating the games. For the "state of the game" update, I set up my classroom's tables in a big circle and had a representative from each group read their puzzle and how to solve it while their classmates offered feedback about the perceived difficulty and how well it fit in with the rest of the puzzles. Once each puzzle was given the "go ahead" from their peers and myself, I went ahead and typed up any digital resources they needed or printed out things they sent me so that we would have a complete game.

Last, during our finals week, my students played each others' games. The two games, as a reminder, were based on Shakespeare's Romeo & Juliet. One of the games was called "Friar Lawrence's Lost Letter" and was all about finding the letter that Friar Lawrence intended to give Romeo when Juliet promised to fake her death in order to escape the marriage to Paris. The other game was called "The Ancient Grudge" and was about finding out the backstory of why the Capulets and Montagues have a long-standing grudge.

It turned out that "The Ancient Grudge" was much harder as the group that played the game didn't end up escaping. They were very disappointed in themselves and wouldn't let me take a picture with the "We Almost Escaped!" sign because they "didn't want others to know they failed." I tried and tried to help them understand that it was all about learning and not about escaping but they refused. Going to have to work on that....

The group that played "Friar Lawrence's Lost Letter" escaped and gave high ratings to the puzzles in the games. They were very proud of themselves not only for escaping but also for designing a game that the other class couldn't solve in the time allotted. Here's a picture of my 2nd Hour class after they completed "Friar Lawrence's Lost Letter"

As I said before, I loved facilitating this project and look forward to helping students design more BreakoutEDU games in the future. I also learned a lot about #PBL and the value of letting go of the reins in the classroom every once in a while. If you are interested in receiving a copy of either game, please contact me on Twitter - @mr_stern so I can get an email address from you to share the files.

1 comment:

  1. I'm so inspired. My house may never get clean this summer since I stumbled across #Breakoutedu

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